
Temp0 does not point at a Sim ObjectID.You sent me a crappy GUID, please fix it.Trying to route while in an pre route callback.Trying to route while in an along route callback.Trying to route while in an post route callback.Trying to run default effect - not supported anymore.Required cinematic actor has no 3D model.Cinematic origin actor (for camera and light rig) is invalid.Cinematic origin actor (for camera and light rig) has no 3D model.Trying to animate a cinematic actor that is not animatable.Trying to create instance of Template Object.

Last Find Best Action was Not Successful.Attempt to change light on object that has no model.Attempting to Save UI Mode to mode it's already saved at.Attempting to create object type that's been unlinked (ie is dead, and has had data removed from it's.Attempted too many look_at requests in one simulator turn on this Sim.Cinematic camera does not have a choreo queue.Transition to node that does not exist.Check tree primitive blocked completion.Below, this list will be explanations of each of them, how they are caused, and fixed. Here is a complete listing of possible object errors from the stack trace. A file named something similar to this ObjectError_N001_t23001.txt should appear in your logs folder(My Documents\EA Games\The Sims 2\Logs\").Recreate the problem, until you get a popup telling you that an error has occurred.Enter the command "boolprop testingcheatsenabled true".Load a lot where you can recreate the problem.Basically you will run your game in debug mode(often falsely referred to as boolpropping), this will tell your game to log errors when they occur. It is common when you have a problem with a behaviour Mod that the creator will request an Object Error log.

These logs are vital to solving bugs in both behaviour mods, and problems with the original game. Debug mode will inform the user that an error has occurred and log a stack trace. Some object errors however, are harmless and would go un-noticed if you weren't in debug mode.

Temporary reference out of rangeĪn object error, more commonly known as the "jump bug"(when not in debug mode, a sim resets when encountering an error, thus "jumping"), occurs usually when there are problems with a behaviour. Expression attempting to write in a read-only area

Reference to tree table entry that does not exist Motive number out of range or not an acceptable value IK target animation requires other object IK target animation requires 3D model on other object IK target animation cannot find bone on other object IK target animation cannot find bone on self 1.3.6 49 Inventory token index out of range.Inventory token propert index out of range
